In modeling my Super Chipmunk I now have a fairly deep tree structure of assemblies within assemblies. I've found 2 curious issues working with the highest level assembly:
1. I can't rotate it around on the screen with the trackball and wheel like I can when I open the lower level assemblies or parts. It rotates around weird, inconsistent axes (like way out a wingtip as if flying 8s on pylons!). So I can't easily move it around to different view angles except by snapping it to a specific x, y or z.
I tried creating a coordinate system centered at the approximate CG, thinking I may be able to spin it around that point, but it did not change anything.
2. Assemblies with moving parts can only move at the level where they were mated. They're frozen at any higher level.
Any ideas? Neither of these are huge deals except it seems like I should be able to fix them with secret clicks. Thanks!
Mark